Create Your Own Experiences
All teens have one – a moment that opens their eyes to a world that’s bigger than they ever imagined. It might happen while paddling a quiet lake, bonding with new friends around a beach bonfire, or rising to the challenge of leading an exhausted crew to the edges of adventure. Venturing gives young men and women access to a range of programs and empowers them to create their own experiences. It brings Scouting values to life through both high adventure outdoor activities and challenging real-world projects.
Young men and women ages 14 to 20
Venturing includes challenging, high-adventure activities, sports, and hobbies that teach leadership skills, provide opportunities to teach others, and give teenagers the opportunity to learn and grow in a supporting, caring, and fun environment. Local Venturing groups – or Crews – may be boy-only, girl-only, or co-ed – with no previous Scouting experience is required to participate.
Venturing gives young men and women access to a range of programs and empowers them to create their own experiences with both youth – called Venturers – and adults serving in crew leadership roles. It brings Scouting values to life through both high adventure outdoor activities and challenging real-world projects. The program helps young people mature, build leadership skills, grow by teaching others, and pursue their own unique interests.
Each Venturing crew has its own special interest, often including (but not limited to) outdoors activities, sports, arts and hobbies, religious life, or aquatics. These activities, plus service projects, ceremonies, and friendly competition help youth to learn core values and give them a sense of personal achievement. Through positive peer group interaction and adult mentoring, Venturers also learn honesty, responsibility, and respect – and are encouraged to reflect on the Scout Oath and Law and how those values can help them make moral and ethical choices throughout the rest of their lives.